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And yet they have a dedicated development team, not just 2 developers on their free time. But then again, this is a complicated piece of software, and even pro softwares like Premiere also crash a fairly often. Of course I won’t claim that it is bug-free, and that we will never hit any regression ever, especially since it is incredibly hard to unit test UI interactions. So yeah, safe to say that the project is “tested” to some extent. We also fuzzed the timeline operations in the early stages of the project to discover corner cases of the operations. We use Catch ( ) and Fakeit ( ) and are setting up a CI to monitor coverage and test breaking.
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The correct one is “refactoring_timeline” and has a full tests/ directory : We currently have 4k loc for tests alone, amounting to 2-3k assertions. You’re probably looking at the wrong branch. Yes, will post here what alcinos responded to you on Reddit for people here to be aware of as well: Important features should not be dropped for the sake of asthetics. If the developers will not do this then I hope someone will fork the old version. To lose it would negate every other change made to Kdenlive. Please see that this essential functionality is retained. And when it doesn’t it takes hours to match up audio that takes a couple of minutes with this feature. It’s not perfect but I find it works 90-95 percent of the time. One point Vincent missed is this also allows me to move about the venue with the camera for the best angles and lighting without having to worry about the audio or having sound wires attached to the camera. (video cameras make lousy sound recorders). Then I just mute the audio on the video track. But with Kdenlive I could right click on the audio track and Set Audio Reference, then do the same on the video and Align Audio to Reference and it would match them up based on the audio track from the camera. Use of a visual cue is in most cases not possible the venue is too noisy. The video recordings are intermittent while I usually let the sound record throughout. I either record the audio with a Zoom recorder or obtain it from the venue’s sound system. I have been using this feature of Kdenlive for probably 10 years. Vincent just described my workflow perfectly. You can leave comments in this post, or on our mailing list, and we will soon organize a bug squashing day to make this release as reliable as possible!
So please help us, test this AppImage version and let us know what you think of it. Some feedback on this beta version would be really appreciated. A performance issue in audio thumbnails causes major slowdowns on high zoom levels.
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New keyboard layouts can be installed in 1 click (we need help to create interesting layouts)Īnd most importantly, the code is now much cleaner and ready for new features.Several overlay guides available for each monitor.It is now possible to generate lower resolution clips for the timeline preview to have a faster rendering.Easily share your rendered video through KDE’s Purpose library (YouTube, NextCloud, Twitter, Kde connect,…) requires a recent KF5 environment, not enabled on the AppImage.Insert/lift/overwrite should work reliably.Most effects now use a common keyframe interface.The long standing issue where moving groups of clips corrupted timeline should be gone.All clip types in timeline can now easily be disabled/enabled.Clips with video and audio are now automatically separated when dropped in timeline.
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So you can help us by downloading the latest AppImage, and try it on your computer (just download the file, make it executable through your file manager and run it).
The latest refactoring code has been published as an AppImage, and we need some feedback. So while we are very excited to have the opportunity to finally release our work to the public, it’s also a bit stressful. Most of the code was rewritten, which also means many possible regressions. After more than 1.5 years of work, we are planning to release the refactoring version of Kdenlive in august, part of the KDE 18.08 Applications release.